Uncommon:
You have a pool of 45 scrap points and cannot choose any alternative upgrades
Rare:
You have a pool of 90 scrap points and cannot choose any alternative upgrades
Legendary:
You have a pool of 180 scrap point and can choose alternative upgrades
Fabled:
You have a pool of 360 scrap points and can choose alternative upgrades
If one of the items below says “Based On Original Weapon, Armor, or Shield,” that means that the equipment slots, damage, range, and other properties of the item are based on one of the items found in battle items
Upgraded Weapon - Cost Varies Between 50 to 50,000+ Currency - Varying Rarity
Depending on the rarity of this item, you gain a pool of scrap points that you can spend to add ware upgrades on the weapon. Refer to the box above. You cannot save the scrap points whenever you choose this item, you must spend the scrap points before adding the item to your character sheet.
https://www.freeflowinggame.com/ware-upgrades
Based On Original Weapon
Serrated Weapon - 8 Currency + Original Weapon Cost - Common
Once per turn when breaking a character’s armor class, you can force them to roll a Fortitude Saving Throw against your Weapon DC (8 + STAT + Weapon Bonus). If they fail, they gain the bleeding condition until the wound is treated.
Based On Original Weapon With A Blade
Boxing Gloves - 24 Currency + Original Weapon Cost - Common
When using the Disarm, Shove, or Grapple Special Actions add the weapon bonus to your rolls.
Based On Either Gauntlets or Knuckle Dusters
Deadblow Weapon - 28 Currency + Original Weapon Cost - Common
If you are about to deal damage to someone you didn’t intend to with this weapon you can use your reaction to only deal a fourth of the damage you would have caused.
Based On Original Bludgeoning Based Weapons
Armor Piercing Weapon - 35 Currency + Original Weapon Cost - Common
Damage from this weapon bypasses non magical resistance to its damage type.
Based On Original Weapon
Sword Breaker Weapon - 95 Currency + Original Weapon Cost - Common
When you make an attack against a creature with this weapon, you can use the DIsarm Special Action as a free action. When rolling to disarm them, add the weapon bonus to the roll.
Based On Original Weapon
Double Blade Weapon - 290 Currency + Original Weapon Cost - Uncommon
If this weapon is the only one you have currently equipped, you can make a dual wielding attack with it on your quick action by attacking with the second blade.
Based On Original Melee Weapon With A Blade
HUGE Weapon - 900 Currency + Original Weapon Cost - Rare
This weapon has double its normal range and two additional damage dice, however you need either multiple people or a +5 strength to even use it.
Based On Original Weapon, also gains Two Handed Property if it doesn’t have it already
Upgraded Armor - Cost Varies Between 50 to 50,000+ Currency - Varying Rarity
Depending on the rarity of this item, you gain a pool of scrap points that you can spend to add ware upgrades on the weapon. Refer to the box at the top of the page. You cannot save the scrap points whenever you choose this item, you must spend the scrap points before adding the item to your character sheet.
https://www.freeflowinggame.com/ware-upgrades
Based On Original Armor
Clerical Robes - 55 Currency + Original Armor Cost - Common
If you’re wearing this armor during a short or long rest and following a religious faith, gain overhealth equal to your wisdom + prayer at the end of the rest.
Based On Simple Padding Light Armor
Bad Ass Armor - 85 Currency + Original Armor Cost - Common
When you have this armor equipped, you can add the effects of an inspiration without having to spend one to any social roll that revolves around you looking cool.
Based On Original Armor
Military Armor - 129 Currency + Original Armor Cost - Uncommon
When wearing this armor, double your dexterity stat when rolling for the following: rolling for initiative, attempting to blend into the environment, rolling acrobatics against weapon attacks.
Based On Original Light Armor
Spiked Armor - 175 Currency + Original Armor Cost - Uncommon
When you have this armor equipped and a character you don’t consider an ally touches you, they have to make a precision saving throw with a DC equal to your AC. Upon a failure, they take piercing damage equal to your DEX or CON
Based On Original Armor Except For Spiked Mail Heavy Armor
Low Key Armor - 500 Currency + Original Armor Cost - Rare
This armor is very flexible and able to be worn under normal clothing.
Based On Original Armor
Ballistic Armor - 567 Currency + Original Armor Cost - Common
When you have this armor equipped you gain immunity to non-magical piercing and slashing damage. However this immunity is negated if your body parts are targeted with attacks, only piercing and slashing damage from head on attacks are negated.
Based On Original Armor
Battering Shield - 2 Currency + Original Shield Cost - Less Than Common
When using the Shove Special Action and similar actions to move someone, add the shield bonus to your roll.
Based On Original Shield
Bludgeoning Shield - 10 Currency + Original Shield Cost - Common
This shield counts as an average weapon and now has the additional properties:
1d6 + STAT Bludgeoning, Melee, Throwable, Dual Wielding
Based On Original Shield
Capture Shield - 239 Currency + Original Shield Cost - Common
When someone else is being attacked within melee range of you, you can use your reaction to add the shield bonus to their AC for that attack.
Based On Original Shield
Riot Shield - 239 Currency + Original Shield Cost - Uncommon
Having this shield equipped gives you resistance to non-magical bludgeoning damage.
Based On Original Shield
Ballistic Shield - 509 Currency + Original Shield Cost - Rare
When you have this shield equipped you gain immunity to non-magical piercing and slashing damage. However this immunity is negated if your body parts are targeted with attacks, only piercing and slashing damage from head on attacks are negated.
Based On Original Shield
Nerf Firearm- 11 Currency + Original Firearm Cost - Common
The damage dealt by this firearm arm is halved and considered bludgeoning damage, however all of the damage is also non-lethal.
Based On Original Firearm
Extended Mag Firearm - 27 Currency + Original Firearm Cost - Common
This firearm has double the amount of shots it can fire before it needs to be reloaded
Based On Original Firearm
Bayonet Fit Firearm - 59 Currency + Original Firearm Cost - Common
The firearm gains a new attack that uses the normal attack bonus you would use to shoot the gun. The attack deals slashing damage equal to how much damage can be dealt from shooting the gun, but this slashing attack can only be made at melee range and doesn’t consume any bullets.
Based On Original Firearm
Suppressed Firearm - 110 Currency + Original Firearm Cost - Uncommon
Characters beyond 50ft cannot hear this firearm being shot, characters within that range have disadvantage on trying to locate the firearm after it was shot.
Based On Original Firearm
Laser Sight Firearm - 199 Currency + Original Firearm Cost - Uncommon
This firearm does not have disadvantage when shooting from long range.
Based On Original Firearm
Thermal Sight Firearm - 389 Currency + Original Firearm Cost - Rare
When looking through the thermal attachment on this firearm arm you can detect characters through ambient heat even in total darkness. As long as you have this firearm equipped you have no disadvantage on sight based rolls in darkness.
Based On Original Firearm