System Shock Bonus
When a wound is applied to both available limbs, an additional debuff is applied to that character. each type of grievous wound can only have 1 system bonus active at a time.
(like both arms, ears, etc.)
Arms - Can Have 10 Max
-1 to all attack rolls or rolls involving your arms
System Bonus: Gain disadvantage on all attack rolls and rolls involving your arms
Critical Arm Wound:
For every arm you lose, you gain disadvantage and a -5 to all attack rolls or rolls involving your arms.
Legs - Can Have 10 Max
Lose 5ft of your walking speed
System Bonus: Dashing effects only grant a 1.5x multiplier to walking speed instead of 2x
Critical Leg Wound:
For every leg you lose, you gain disadvantage and a -5 to all rolls movement based rolls, you also lose half your movement speed.
Head - Can Have 1 Max
If you are at half health, then getting this wound will render you unconscious for the duration of a short rest.
Special Mechanic: If you are stealthed while targeting the head, you only roll at disadvantage the character doesn’t need to be at half health for the wound to be Successful
Eye - Can Have 10 Max
-1 to sight based perception rolls
System Bonus: gain disadvantage on all rolls involving your eyes
Critical Eye Wound:
For every eye you lose, you lose half of your passive perception and gain -5 to all sight based rolls
Ear - Can Have 10 Max
-1 to hearing based perception rolls
System Bonus: Gain disadvantage on all rolls involving your ears
Critical Ear Wound:
For every ear you lose, you lose half your passive perception and gain a -5 to all hearing based rolls.
Chest - Can Have 10 Max
-1 to armor class and fortitude rolls
Neck - Can Have 1 Max
You gain the disoriented condition until the end of your next turn
Back - Can Have 10 Max
-1 to all movement rolls that require full range of motion
Lungs - Can Have 1 Max
You gain the bleeding condition until you are healed. the bleeding is internal.
Brain - Can Have 10 Max
You instantly lose any concentration you were maintaining. you also gain the bleeding condition until your next short rest. the bleeding is internal. The bleeding pauses outside of combat.
Heart - Can Have 10 Max
You gain the bleeding condition until your next long rest. the bleeding is internal and the bleeding damage is 2d4 instead of 1d4. The bleeding pauses outside of combat.