Repair Scroll - 8 Currency - Common

Choose a common item or small part of a building like a hole in the wall. The physical structure of your target will be completely fixed and look brand new.

Perishable, 1 Use. The scroll loses its magic after use. 

Sleep Scroll - 8 Currency - Common

Action Cast, 30ft Range, 1 Target, if if the target fails a DC 10 Wisdom Will Save, then they will be put under the unconscious condition until they’re either damaged or 3 minutes pass.

Perishable, 1 Use. The scroll loses its magic after use. 

Shield Scroll  - 19 Currency - Common

Reaction Cast, you can increase your armor class by 2 if it’s in retaliation to a magical based attack. 

Perishable, 1 Use. The scroll loses its magic after use. 

Stun Scroll - 100 Currency- Uncommon

Action Cast, 60ft Range, 1 Target, Concentration. The character targeted with this spell needs to make a DC 12 Mental Will Saving Throw or gain the stunned condition until the caster loses concentration. 

Perishable, 1 Use. The scroll loses its magic after use. 

Restrain Scroll - 100 Currency- Uncommon

Action Cast, 120ft Range, 1 Target, Concentration. The character targeted with this spell needs to make a DC 14 Mental Will Saving Throw or gain the restrained condition until the caster loses concentration. 

Perishable, 1 Use. The scroll loses its magic after use. 

Conjure Scroll  - 50 Currency - Common

Action Cast, you can manifest a common object from Normal Items. The item will appear right in front of you. 

Perishable, 1 Use. The scroll loses its magic after use. 

Greater Conjure Scroll - 100 Currency - Uncommon

Action Cast, you can manifest any common, uncommon, or rare object from Normal & Battle Items. The item will appear right in front of you.

Perishable, 1 Use. The scroll loses its magic after use. 

Ultimate Conjure Scroll - 1000 Currency - Legendary

Action Cast, you can manifest any item up to Legendary Rarity from whatever item category that your character would know of. The item will appear right in front of you.

Perishable, 1 Use. The scroll loses its magic after use. 

Heal Scroll - 100 Currency - Uncommon

Action Cast, 1d6 + 3 Healing, 40ft Range, 2 targets

Perishable, 1 Use. The scroll loses its magic after use. 

Greater Heal Scroll - 300 Currency - Rare

Action Cast, 1d20 + 10 Healing, 200ft Range, 6 Targets

Perishable, 1 Use. The scroll loses its magic after use. 

Regeneration Scroll - 300 Currency - Rare

Action Cast, 200ft Range, 2 Targets. The targets of this spell have their bodies completely regenerated and fixed, meaning they lose all grievous and critical wounds. 

Perishable, 1 Use. The scroll loses its magic after use. 

Fly Scroll - 100 Currency- Uncommon

Action Cast, 100ft Range, 1 Target, Concentration. While this spell is concentrated on a target, that target gains a flying speed equal to double their walking speed.

Perishable, 1 Use. The scroll loses its magic after use. 

Fireball Scroll - 100 Currency - Uncommon

Action Cast, 20ft range with 60ft radius explosion. All characters within the radius need to make a DC 14 Physical Saving Throw or take 1d20 + 15 fire damage or half on a successful saving throw. 

Perishable, 1 Use. The scroll loses its magic after use. 

Ice Storm Scroll - 100 Currency - Uncommon

Action Cast, 120ft range with 60ft radius storm. All characters within the radius need to make a DC 14 Physical Saving Throw or take 1d20 + 15 ice damage or half on a successful saving throw.

Perishable, 1 Use. The scroll loses its magic after use. 

Dispel Scroll  - 500 Currency - Rare 

Action Cast, Range Based On Eyesight, 1 Target. You can look at an object or person and dispel a specific spell or all of the magic within the target. 

Perishable, 1 Use. The scroll loses its magic after use. 

Curse Scroll - 300 Currency- Uncommon, Cursed

Ritual Cast over the course of a Brief Rest, Range Based On Eyesight, 1 Target. If you manage to cast it on the target, you can place one of the following curses on them:

  • Set two of their stats to -2, Petrify 2 limbs that aren’t vital to the body, or Remove/manipulate one of their senses 

These curses will only go away with the use of a curse removal effect. 

Perishable, 1 Use. The scroll loses its magic after use. 

The Nine Hells Scroll - 6,666? Currency - Fabled, Cursed

Action Cast, 5000ft Radius. After this spell is cast, any non-magical parts of the environment immediately take on the effects of Hell itself. The environment is changed permanently in the following ways:

  • Sources of water become either sources of burning blue hellfire or demonic blood. Sources of hellfire deal extremely high damage and infernal creatures from hell may appear out of the demonic blood sources

  • The ground is scalding and the air is boiling hot, characters that can’t adapt to the changes in environmental temperature may take varying amounts of high heat based damage.  

Perishable, 1 Use. The scroll loses its magic after use. 

Cleanse Scroll - 500 Currency - Rare

Action Cast, Touch Range, 1 Target. You can cure a character of a poison, disease, or curse. (This counts as a curse removal effect) 

Perishable, 1 Use. The scroll loses its magic after use. 

Resurrection Scroll - 900 Currency - Rare

Action Cast, Touch Range, 1 Target. Resurrects a character.  They come back with a level of exhaustion and 1 point remaining in each rest recoverable resource pool. In order for this spell to work, the body must be intact and the death cannot have happened more than a week prior. 

Perishable, 1 Use. The scroll loses its magic after use. 

Greater Resurrection Scroll - Unknown Value - Fabled

Action Cast, Range is infinite as long as the target is in the same dimension as you, 1 Target. Resurrects a character. They come back with no levels of exhaustion at half health and half of any other recoverable resource pools. There doesn’t even need to be a body for them to be resurrected, someone being resurrected by this without a body will have a copy of their body from before they were killed. 

Perishable, 1 Use. The scroll loses its magic after use. 

Divination Scroll - 350 Currency - Rare

Ritual Cast over the course of a Brief Rest. After casting the spell, it’s almost as if you can ask the building blocks of the dimension you inhabit a question. You will get a truthful answer, this answer can be short or cryptic however it will be the absolute truth at the DM’s discretion. 

Perishable, 1 Use. The scroll loses its magic after use. 

Almighty Will Scroll - Unknown Value - Fabled

Ritual Cast over the course of a Brief Rest. After the spell is casted, you can attempt to enforce a change to the dimension you inhabit through willpower and the power of the spellbook. If this change is something within your capabilities it will probably work and will have little to no consequences. However if you attempt to enforce a change that’s beyond your capabilities, there is a significant chance the change won’t take effect and there will be devastating consequences inflicted on you and the dimension you’re in.The results of all of the wishes you make with this spell are at the DM’s discretion, they are the ones that decide if a wish will work or not and if the wish goes through what consequences could possibly come of it. 

Perishable, 1 Use. The scroll loses its magic after use. 

D.E.A.T.H. Scroll - Unknown Value - Fabled, Cursed

Action Cast, Range Based On Eyesight, 1 Target. When you cast this spell on a target, the DM rolls a DD Survival Roll for them based on how much health they have left. If they're at full health, their MSN is 36. If they are half health, their MSN is 56. If their health is in the single digits, their MSN is 76. 

If they fail the roll, they instantly die and their soul is destroyed, meaning that they cannot be revived by any means found within even the highest level magic.

Perishable, 1 Use. The scroll loses its magic after use.