Pistol - 30 Currency - Common
1d6 Piercing + Dex, 90ft (120ft) Range, 4 Shots Until Reload
Firearm Ability: When you use your action to make an attack roll with this type of firearm, you can make two attacks instead of one. This can be done once per round.
Variants: Revolver, Handgun, Sidearm
Shotgun - 50 Currency - Common
1d12 Piercing + Str/Dex, 30ft Range, 2 Shots Until Reload
Firearm Ability: When you make an attack roll with this firearm against a character wearing medium or heavy armor, you make that attack roll at advantage
Variants: Scattergun, Peppergun
Rifle - 95 Currency - Common
1d10 Piercing + DEX, 180ft (360ft) Range, 4 Shots Until Reload
Firearm Ability: When you make an attack roll with this firearm targeting at a body part, you make that attack roll with one less level of disadvantage
Variants: LMG, Muzzleloader, Bolt Action, Automatic
Sniper - 110 Currency - Common
1d20 Piercing + DEX, 500ft (750ft) Range, 1 Shot Until Reload
Firearm Ability: When this firearm makes an attack roll from long range, it is at advantage instead of disadvantage
Variants: Hunter Rifle, Precision Rifle, Modular
SMG - 55 Currency - Common
1d6 Piercing + Dex, 60ft Range, 4 Shots Until Reload
Firearm Ability: Once per round when you make an attack roll with this firearm while successfully stealthed, you can make that attack roll without losing your stealth
Variants: Submachine gun, Machine pistol, Compact firearm