Pistol - 30 Currency - Common

1d6 Piercing + Dex, 90ft (120ft) Range, 4 Shots Until Reload

Firearm Ability: When you use your action to make an attack roll with this type of firearm, you can make two attacks instead of one. This can be done once per round.

Variants: Revolver, Handgun, Sidearm

Shotgun - 50 Currency - Common

1d12 Piercing + Str/Dex, 30ft Range, 2 Shots Until Reload

Firearm Ability: When you make an attack roll with this firearm against a character wearing medium or heavy armor, you make that attack roll at advantage

Variants: Scattergun, Peppergun

Rifle - 95 Currency - Common

1d10 Piercing + DEX, 180ft (360ft) Range, 4 Shots Until Reload 

Firearm Ability: When you make an attack roll with this firearm targeting at a body part, you make that attack roll with one less level of disadvantage

Variants: LMG, Muzzleloader, Bolt Action, Automatic

Sniper - 110 Currency - Common

1d20 Piercing + DEX, 500ft (750ft) Range, 1 Shot Until Reload

Firearm Ability: When this firearm makes an attack roll from long range, it is at advantage instead of disadvantage

Variants: Hunter Rifle, Precision Rifle, Modular

SMG - 55 Currency - Common

1d6 Piercing + Dex, 60ft Range, 4 Shots Until Reload

Firearm Ability: Once per round when you make an attack roll with this firearm while successfully stealthed, you can make that attack roll without losing your stealth

Variants: Submachine gun, Machine pistol, Compact firearm