Long Lasting Property

A potion effect that lasts until your next long rest. However, you can’t have two of these types of potion effects at once. If you drink a potion that has an effect that lasts until your next long rest and then drink another, the new potion effect will replace the previous potion effect. 

Magical Alcohol - 50 Currency - Common

As an interaction you can take a swig of this mighty ale and gain the drunk condition except that you won’t have disadvantage on perception or memory rolls. Luckily you will still have disadvantage on tolerance rolls. This condition will last as long as the DM thinks it would take you to sober up. 

Perishable, 5 Use

Healing Potion - Cost Varies Between 50 to 50,000+ Currency - Varying Rarity

As an interaction, you can drink this potion and regain hit points. The common rarity variant of this item gives 1d6 + 2 health back. The dice and bonus increase by 2 for every rarity above common. (EX: A fabled variant would give 9d6 + 10) 

Perishable, 1 Use

Haste Potion - 100 Currency - Uncommon

As an interaction, you can drink this potion to double your walking, climbing, and swimming speed  until your next long rest. 

Perishable, Long Lasting, 1 Use

Flying Potion - 100 Currency - Uncommon

As an interaction, you can drink this potion to gain a flying speed equal to your walking speed until your next long rest. 

Perishable, Long Lasting, 1 Use

Charged Potion - 110 Currency - Uncommon

As an interaction, you can drink this potion to increase your damage until your next long rest. When you are rolling for damage, add +10 to the total. 

Perishable, Long Lasting, 1 Use

Poison Potion - 188 Currency - Uncommon, Cursed

As an interaction, you can drink this potion to instantly gain the poisoned condition. This can only be cured with multiple long rests or the use of some kind of magical antidote.  

Perishable, 1 Use

Growth Potion - 300 Currency - Rare

As an interaction you can drink this potion to become one size larger. If you are a medium sized character, that means you become huge. You gain +2 to all strength skill checks and saving throws while gaining -2 to all dexterity skill checks and saving throws. 

Perishable, Long Lasting, 1 Use

Shrink Potion - 300 Currency - Rare

As an interaction you can drink this potion to become one size smaller. If you are a medium sized character, that means you become small. Becoming smaller grants a +2 to all dexterity skill checks and saving throws while also giving you a -2 to all strength skill checks and saving throws.

Perishable, Long Lasting, 1 Use

Teleportation Potion - 350 Currency - Rare

As an interaction, you can drink this potion and try to teleport to a place you imagine. Guess a number from 1-100 and then have the DM roll a d100. Depending on how close your guess was and the DM’s discretion will determine where you will teleport. 

Perishable, 1 Use

Cleansing Potion - 350 Currency - Rare

As an interaction, you can drink this potion to cure yourself of a poison, disease, or curse. 

(This counts as a curse removal effect)

Perishable, 1 Use

Invisibility Potion - 3000 Currency - Legendary

As an interaction, you can drink this potion and gain the invisible condition until your next long rest.

Perishable, Long Lasting, 1 Use

Anti Magic Potion - 5000 Currency - Legendary

As an interaction, you can drink this potion to become immune to all magical damage and magical effects until your next long rest.. This also means magical racial traits and passive buffs will not work until the potion effect has worn off. 

Perishable, Long Lasting, 1 Use

Deadly Potion - 666,666 Currency - Fabled, Cursed

As an interaction, you can drink this potion and you will instantly die. 

Perishable, 1 Use