Anti Toxin - 112 Currency - Uncommon

A few milliliters of the anti toxin can be taken as an interaction. After taking it, you can make a tolerance saving throw against an active poison within you with the effects of an inspiration without having to use one. The effectiveness of the anti toxin against the poison is determined by the DM. Attempting to take more than 1 per long rest will give 1 level of exhaustion or other negative effects.

Perishable, 100 Uses

Alcohol - 2 Currency - Less Than Common

As an interaction you can take a swig of this mighty ale and gain the drunk condition. This condition will last as long as the DM thinks it would take you to sober up. 

Perishable, 5 Uses

Basic Poison - 200 Currency - Uncommon

Using the basic poison counts as an interaction. In order to make a character suffer from the poison, they must ingest it in some way. After being ingested, they must make a DC 10 tolerance saving throw against the poison or become poisoned. They will stay poisoned until the poison naturally is detoxed from the body, determined by DM, or an anti-toxin is used. 

Coating, Perishable, 100 Uses

Candle - 19 Currency - Common

Light source made from wax, tallow, or similar slow-burning material, enclosing a wick that draws the melted fuel upward to sustain a flame

Perishable once the wax completely burns out.

Chalk - 1 Currency - Less Than Common

A soft, white, powdery limestone consisting chiefly of fossil shells of foraminifers. a prepared piece of chalk or chalklike substance for marking, as for writing on a blackboard

Perishable, Variable Amount Of Use Determined By DM

Glue - 4 Currency - Less Than Common

An adhesive substance used for sticking objects or materials together.

Coating, Perishable, Variable Amount Of Use Determined By DM

Food - Varying Cost- Varying Rarity

A basic necessity of survival, will fulfil long rest requirements and possibly grant other buffs. These qualities will vary depending on the cooked quality of the food; inedible, okay, and good.

Also, once per day you gain a point of inspiration from eating your favorite food or drink.

Perishable, 1 Use

Inedible Food - 0 Currency - Less Than Common

If you get a 5 or below on a utility check or a natural 1 on a cooking check, you create inedible food. 

Consuming this will force a tolerance saving throw, failing the save means you will take 1 point of internal damage. Does not fulfill food requirements at a long rest. 

Okay Food - 30 Currency - Common

If you get between a 15 or 19 on a utility check or between 2 and 10 on a cooking check, you create okay food. 

Fulfills the food requirement of a long rest, it essentially counts as a ration. 

Good Food - 300+ Currency - Uncommon

If you get a natural 20 on a utility check or an 11 or above on a cooking check, you create good food. 

Not only will it fulfill the food requirement of a long rest, but you’ll get 5 overhealth after eating it. Also, if it’s your favorite food, you get an additional point of inspiration.  

Ink - 4 Currency - Less Than Common

A colored liquid or paste, often used for writing, printing, or drawing. It consists of pigments or dyes dissolved or dispersed in a liquid medium. Ink can be used in pens, brushes, printing presses, and even for tattoos.

Coating, Perishable, Variable Amount Of Use Determined By DM

Medicine - 11 Currency - Common

A few milliliters of the medication can be taken as an interaction. After taking it, you can make a tolerance saving throw against an active sickness within you with the effects of an inspiration without having to use one. The effectiveness of the medication against the sickness is determined by the DM. Attempting to take more than 1 per long rest will give 1 level of exhaustion or other negative effects.

Perishable, 100 Uses

Oil - 30 Currency - Common

Viscous liquid that is insoluble in water and often greasy. It can encompass a wide range of substances, including animal fats, vegetable oils, and petroleum (crude oil).

Coating, Perishable, Variable Amount Of Use Determined By DM

Ointment - 6 Currency- Less Than Common

As an interaction, you can apply this ointment to an individual you’re performing a medicine check on. If the ointment can realistically help with whatever you’re checking out, the roll gains a +2. This effect cannot stack. 

Coating, Perishable, 3 Uses

Perfume - 145 Currency - Uncommon

As an interaction, you can spray yourself with this perfume and make yourself more appealing. Until you get dirty or gross in any way, such as getting sweaty during a fight or while sleeping, you gain a +2 to all social charisma rolls. This effect cannot stack. 

Perishable, 100 Uses | Variants: Cologne, Deodorant, Fragrance

Pigments - 16 Currency - Common

A material, typically a powder, that adds or changes color to another substance, and is generally insoluble in its medium

Coating, Perishable, Variable Amount Of Use Determined By DM

Rations - 30 Currency - Common

You can use and consume a ration at a long rest to fulfil the food requirement of a long rest. 

Perishable, 4 Uses

Rope - Varying Cost - Common

A rope is a thick, strong cord composed of multiple strands of material, such as fibers or wires, that are twisted or braided together. The length of rope you have is determined by the DM and the cost of the rope. 

Perishable, Limited Length Determined By DM

Sealing Wax - 10 Currency - Less Than Common

A resinous composition that is plastic when warm and is used for sealing (such as letters, dry cells, or cans).

Perishable, Variable Amount Of Use Determined By DM

Soap - 7 Currency - Less Than Common

A substance used with water for washing and cleaning, made of a compound of natural oils or fats

Coating, Perishable, Variable Amount Of Uses Determined By DM

Solvent - 8 Currency- Less Than Common

A substance, usually a liquid, that dissolves other substances to form a solution

Coating, Perishable, Variable Amount Of Uses Determined By DM