If you want to get anything from the Mutants Ace page, you must pass the Barrier Of Entry for the Mutants Archetype. this means you need:

Mutation

In order to get Greater Power (2) and make your mutation dice a D100, the DM must approve of it. If they do not, you cannot gain that ace power progression in any way.

Greater Range

Ace Power Progression

Ace Power Progression

Further Powers

1 Point | 15 Max

Increase the range of your Mutated Power by 10ft

Requires More Range (12) and Extra Powers (At least 1)

4 Points | No Max

Gain another positive element to your Mutated Power without a weakness

Requires Flawless

Greater Power

Ace Power Progression

Ace Power Progression

Flawless

4 Points | 2 Max

Increase the damage die of your Mutated Power attack every time you get this power progression:

D12 -> D20 -> D100

Requires More Power (3) and Extra Powers (At least 1)

4 Points | No Max

Choose one of your weaknesses and completely remove it

Requires Less Flaws (At least 1) and Greater Power (At least 1)

Times Four!

Ace Power Progression

Ace Power Progression

Million Percent!

Motional Power

Ace Power Progression

Ace Power Progression

Grown Power

4 Points | 1 Max

You can activate your Mutated Power on yourself when you take your Movement Action

Requires Reactive Power

4 Points | 1 Max

When adjusting your Mutated Power on the fly, you no longer have to add a -5 bonus to whatever roll you make with them.

Requires Evolving Power and Greater Power (At least 1)

TIMES FIVE!

Ace Power Progression

Ace Power Progression

Costanza

4 Points | 1 Max

You now have Quintuple in your Mutated Power restrictions instead of Quadruple

Requires Times Four!

4 Points | 1 Max

In a radius equal to half the range of your Mutated Power, allies within that radius benefit from passive effects from your Mutated Power

Requires Power Transfer

Inherent DNA

Ace Power Progression

Ace Power Progression

Genetic Freak

4 Points | 1 Max

When you make a successful attack roll with your Mutated Power, as a free action you can choose to treat it as a critical hit in exchange for gaining a grievous wound in a body part related to your Mutated Power

Requires Greater Power (At least 1)

4 Points | 1 Max

You now have Quadruple in your Mutated Power restrictions instead of Triple

Requires Times Three! and Greater Power (At least 1)

4 Points | 1 Max

Choose one of the damage types you’re immune to because of your Mutated Power, when you are dealt that damage type you now heal from it

You can change this at a long rest

Requires Inherent DNA

4 Points | 1 Max

The In Your Blood power progression now gives immunity to damage types instead of resistance

Requires In Your Blood (At least 1) and Evolution (At least 1)