Bludgeon - 10 Currency - Common
1d10 + STR Bludgeoning, Melee, Two-Handed
Weapon Ability: When you choose to make an attack roll with this type weapon, you can choose to make two attacks but they’ll be both be at disadvantage. This can be done once per round.
Variants: Greatclub, Really Big Stick
Broadaxe - 30 Currency - Common
1d12 + STR Slashing, Melee, Two-Handed
Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a leg of a character, their walking speed is halved until the end of their next turn
Variants: Battlaxe, Greataxe
Claymore - 50 Currency - Common
1d12 + STR Slashing, Melee, Two-Handed
Weapon Ability: If you target someone’s limbs, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Tear inspiration effect to attempt to tear off a character’s limbs
Variants: Greatsword
Crossbow - 15 Currency - Common
1d8 + STR Piercing, Ranged 80ft (120ft), Two-Handed
Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage
Variants: Hand Crossbow
Gauntlets - 5 Currency - Common
1d6 + STR Piercing, Melee, Dual Wielding
Weapon Ability: This weapon no longer takes up your hand equipment slots, meaning you could wear them and hold another weapon. If you make an attack roll with a weapon while wearing this weapon, that attack roll is at advantage.
Variants: Metal Gloves, Muffs
Maul - 60 Currency - Common
1d20 + STR Bludgeoning, Melee, Two-Handed
Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a character, you can use the Throw Special Action on that character as a free action without having to grapple them first.
Variants: Warhammer, Sledgehammer
Trident - 10 Currency - Common
1d8 + STR Piercing, Melee, Throwable, Two-Handed
Weapon Ability: Once per round after making an attack roll with this weapon, you can use the Grapple Special Action as a free action or reaction. When using the Grapple Special Action this way, use your Strength plus the weapon’s bonus instead of just your strength when rolling to grapple.
Variants: Pitchfork, Halberd