Bludgeon - 10 Currency - Common

1d10 + STR Bludgeoning, Melee, Two-Handed

Weapon Ability: When you choose to make an attack roll with this type weapon, you can choose to make two attacks but they’ll be both be at disadvantage. This can be done once per round.

Variants: Greatclub, Really Big Stick

Broadaxe - 30 Currency - Common

1d12 + STR Slashing, Melee, Two-Handed

Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a leg of a character, their walking speed is halved until the end of their next turn

Variants: Battlaxe, Greataxe

Claymore - 50 Currency - Common

1d12 + STR Slashing, Melee, Two-Handed

Weapon Ability: If you target someone’s limbs, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Tear inspiration effect to attempt to tear off a character’s limbs

Variants: Greatsword

Crossbow - 15 Currency - Common

1d8 + STR Piercing, Ranged 80ft (120ft), Two-Handed

Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage

Variants: Hand Crossbow

Gauntlets - 5 Currency - Common

1d6 + STR Piercing, Melee, Dual Wielding

Weapon Ability: This weapon no longer takes up your hand equipment slots, meaning you could wear them and hold another weapon. If you make an attack roll with a weapon while wearing this weapon, that attack roll is at advantage.

Variants: Metal Gloves, Muffs

Maul - 60 Currency - Common

1d20 + STR Bludgeoning, Melee, Two-Handed

Weapon Ability: Once per turn, if you make a successful attack roll with this weapon on a character, you can use the Throw Special Action on that character as a free action without having to grapple them first.

Variants: Warhammer, Sledgehammer

Trident - 10 Currency - Common

1d8 + STR Piercing, Melee, Throwable, Two-Handed

Weapon Ability: Once per round after making an attack roll with this weapon, you can use the Grapple Special Action as a free action or reaction. When using the Grapple Special Action this way, use your Strength plus the weapon’s bonus instead of just your strength when rolling to grapple.

Variants: Pitchfork, Halberd