Intelligence: Hacking

Skill Check

Measures your ability to hack into technology and gain unauthorized access you shouldn’t have. Gain a +2 bonus to the skill check.

(Can be taken during Character Creation)

Invisible Ink – 20 Currency - Common

You can write in a type of ink where the words and illustrations you write can only be read if you use a black light or item that projects a similar type of light.

Perishable, Variable Amount Of Use Determined By DM

Cloaking Clothing – 45 Currency - Common

As long as there is a wall or surface with a noticeable pattern when you use the Hide Special Action you gain the effect of an inspiration without having to spend one on that stealth check. However, you must reroll stealth the next time you move.

Takes up an arm equipment slot

Night Vision Goggles – 55 Currency - Common

You now have dark vision or a vision that lets you see in the dark equal to your normal vision.

Takes up both eye equipment slots

Adaptable Multi Tool – 99 Currency - Common

As an interaction you can change the tool and temporarily gain one of the following titles if you have the item equipped: Artist, Alchemist, Cobbler, Cook, Distiller, Doctor, Engineer, Firestarter, Smith, Weaver, Woodcarver.

Takes up a hand equipment slot

Hackdeck - 180 Currency - Uncommon

As an interaction you can use this item and roll a Hacking Skill Check to try to either send data to a piece of technology, activate that technology, or take control of it if it’s within eyesight. 

Advanced, Charge, 5 Uses Until Recharge Required | Requires Hacking Skill Check To Operate

Cloaking Device - 199 Currency - Uncommon

As an interaction this device can be turned on and placed on a character or piece of technology, the character or the piece of technology along with everything inside the technology will be placed under the invisible condition until the device runs out of charge

Advanced, Charge, 10 rounds of charge until recharge needed

Teleportation Device - 199 Currency - Uncommon

As an interaction you can spend a charge of this device to teleport to a place you can see. You can choose to take willing characters with you, if an unwilling character is touching you while you teleport and you want them to go with you then they need to make a DC 15 Intelligence Will Save to not be teleported.

Takes up a trinket slot, Advanced, Charge, 10 rounds of charge until recharge needed

Flying Device - 499 Currency - Rare

On your movement action you can expend a charge of this device, the design of which is up to you, and convert all your walking speed into a flying speed. You lose this flying speed at the start of your next turn.

Takes up a trinket slot, Advanced, Charge, 5 rounds of charge until recharge needed

Tech Glasses – 650 Currency - Rare

While equipped, similar to the spirit skill check, you can compare a creature’s physical capabilities to your own without having to roll. You won’t get exact numbers though. You also gain 15ft cone of darkvision on the eye that has the specs on which allows you to see in the dark.

Takes up an eye equipment slot.