Axe - 5 Currency - Common

1d6 + STAT Slashing, Melee, Throwable, Dual Wielding 

Weapon Ability: Once per turn, when you re equip this weapon after missing a thrown weapon attack roll with it, you can immediately make another thrown weapon attack roll with it as a free action

Variants: Handaxe, Hatchet

Club - 1 Currency - Common

1d6 + STAT Bludgeoning, Melee, Dual Wielding

Weapon Ability: When you choose to make an attack roll with this type weapon, you can choose to make two attacks but they’ll be both be at disadvantage. This can be done once per round.

Variants: Baseball Bat, Cudgel

Knife - 2 Currency  - Common

1d4 + STAT Piercing/Slashing, Melee, Throwable, Dual Wielding 

Weapon Ability: If you target someone’s back, according to the attack on limbs rules, you don’t need to expend an inspiration to benefit from the Brutalize inspiration effect for this damage

Variants: Dagger, Shiv, Machete, Dart

Staff - 5 Currency - Common

1d8 + STAT Bludgeoning, Melee, Two-Handed

Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Shove, Jump, or Retreat Special Actions as a free action.

Variants: Quarterstaff, Big Stick, Long Club

Sword - 25 Currency - Common

1d8 + STAT Slashing, Melee, Versatile (1d10)

Weapon Ability: Once per turn after making an attack roll with this weapon, you can use the Dodge Special Action as a free action.

Variants: Longsword, Katana

Scythe - 15 Currency - Common

1d6 Slashing + STAT, Melee, Versatile (1d8), Dual Wielding

Weapon Ability: When you make an attack roll with this weapon against a limb or body part on a character, roll with one less level of disadvantage

Variants: Sickle, Glaive