Common Clothes - 5 Currency - Less Than Common

A basic combo of a shirt, pants, and shoes for walking among the common people.

Does not take up any equipment slots to wear

Unusual Clothes - 10 Currency - Common

When you are making a social roll to try distract someone or make a scene, add +1 to the roll

Takes up an arm equipment. You do not gain the benefits from wearing Unusual Clothes if you have another type of clothing equipped.

Traveling Clothes - 40 Currency - Common

When making rolls that involve surviving traveling conditions, add +1 to the roll

Takes up an arm equipment. You do not gain the benefits from wearing Traveling Clothes if you have another type of clothing equipped. 

Fine Clothes - 150 Currency - Uncommon

When making social rolls about being professional and formal, add +2 to the roll

Takes up an arm equipment. You do not gain the benefits from wearing Fine Clothes if you have another type of clothing equipped. 

Costume - 25 Currency - Common

When trying to play out a performing role or simply putting on a performance, add +1 to the roll

Takes up an arm equipment slot

Leotard - 20 Currency - Common

When you make an athletics or acrobatics roll, add +1 to the roll

Takes up an arm equipment slot.

Robes - 15 Currency - Common

When you make a precision roll to hide an item in your clothing, add +1 to the roll

Takes up an arm equipment slot.

Gloves - 1 Currency - Less Than Common

When making a saving throw that involves your hands, add +1 to the roll

Takes up an arm equipment slot.

Ring - Varied Cost, Depends on what’s on the ring - Usually Common, can vary

A circular band that can range from cheaply made material to expensive jewelry 

Does not take up equipment slots to wear.

Goggles - 12 Currency - Common

When equipped, characters that attempt to attack your eyes have a -2 to their attack roll.

Takes up two eye equipment slots. 

Fancy Hat - 100 Currency - Uncommon

When making social rolls about being professional and formal, add +2 to the roll

Takes up a head equipment slot. 

Hat - 20 Currency - Common

A fashionable or useful covering that goes on your head

Does not take up equipment slots to wear.

Headband - 17 Currency - Common

A piece of clothing worn around the forehead, usually worn to keep hair off of your face. 

Does not take up equipment slots to wear.

Headphones - 38 Currency - Common

If the headphones are connected to a device that can play music, gain a temporary Rockstar Spirit from Music Abilities for each ear equipment slot you take up. 

Takes up either one or both ear equipment slots. 

Variants: Earbuds

Helmet - 50 Currency - Common

When equipped, characters that attempt to attack your head have a -2 to their attack roll.

Takes up a head equipment slot. 

Mask - 14 Currency - Common

When equipped, add +2 to deception rolls related to hiding your identity

Takes up an eye equipment slot. 

War Paint - 5 Currency - Common

Until it’s smudged or wiped off, gain a temporary Feral Spirit from Survivor Abilities. 

Takes up a trinket slot. 

Amulet - Cost Varies From 5-50+ Currency - Common

A small decorative object worn due to certain beliefs such as the warding of evil or proof of devotion.. The value of the object in the amulet varies depending on what the medal represents and what material it’s made out of.

Does not take up equipment slots to wear.

Variants: Necklace, Periapt, Medallion

Shoes- 5 Currency - Less Than Common

Two separate outer coverings for your feet to help walk across rougher grounds. 

Does not take up equipment slots to wear.

Running Shoes- 25 Currency - Common

When you benefit from a dash effect, it multiplies your walking speed by 2.5 instead of just doubling.

Takes up two feet equipment slots to wear.

Sports Shoes- 25 Currency - Common

When you make athletics or acrobatics rolls relating to athletic movement, add +1 to the roll

Takes up two feet equipment slots to wear.

Fancy Shoes- 150 Currency - Uncommon

When making social rolls about being professional and formal, add +2 to the roll

Takes up two feet equipment slots to wear.

Slippers - 5 Currency - Less Than Common

A comfy slip on shoe that isn’t typically worn outside or on adventures.

Does not take up equipment slots to wear.

Swim Fins- 25 Currency - Common

You gain a swimming speed equal to your walking speed.

Takes up two feet equipment slots to wear.