If you want to get anything from the Arcane Ace page, you must pass the Barrier Of Entry for the Arcane Archetype. this means you need:
Arcane Spellmaker Tier I
Unstoppable Spells
Ace Path Upgrade
No one is able to use their reaction against you casting one of your Path Of Arcane spells
Requires Arcane Spellmaker Tier V and +5 Spellcasting Bonus
Transfigured Spells
Ace Path Upgrade
When you cast one of your spells, you can decide to change the magical damage type you use as a free action as long as it fits within your Path Of Arcane Elements
Requires Arcane Spellmaker Tier I
Mystic Spellmaker
Ace Path Upgrade
All of your Path Of Arcane spells and magical effects are now counted as mystic, meaning that they cannot be negated through anti-magic
Requires Arcane Spellmaker Tier V and +5 Spellcasting Bonus
Anti Spell
Ace Ability
The Counterspell ability can now be used to negate any attack, as long as it’s used against an attack roll and not a saving throw.
Requires Thwarting Spell
Transmogrification
Ace Ability
There is no longer a time limit on the Transmutation ability.
Requires Consecreate and Sequester
Recharge
Ace Ability
The Mana Charge ability can be used to regain points in any rest recoverable resource pool
Requires Mana Charge
Organized
Ace Perk
Wizard Weapon
Ace Perk
4 Points | 1 Max
All unprepared Arcane Spells now cost half their normal mana cost
Requires Prepped (2)
2 Points | 5 Max
When you cast a spells through your Magical Weapon, it gains a +1 to the Spell Attack Bonus
Requires Spellcasting Weapon
4 Points | 1 Max
When rolling for damage for one of your Prepared Arcane Spells, double your magic stat
Requires Spellbook (4)
4 Points | 1 Max
When one of your spells benefits from the Ritual Spells ability, it gains a +1 to the Spell DC
Requires Ritual Spell
Mystic Weapon
Ace Perk
Immense Ritual
Ace Perk
4 Points | 1 Max
When you make attacks with your Magical Weapon, the damage counts as Mystical instead of Magical
Requires Enchanted Weapon and Spellcasting Weapon
4 Points | 4 Max
The Potent Ritual perk now gives +1 to their Spell DC
Requires Potent Ritual
4 Points | 1 Max
You are now immune to anti mystic effects
Requires Mystic Spellmaker
4 Points | 1 Max
When you make a roll that adds your Strength, you can use your Magic Stat instead if it’s higher
Requires Magical Strength
Academic
Ace Perk
Potent Ritual
Ace Perk
Meta Magic
Ace Perk
Anti All
Ace Perk
4 Points | 1 Max
The Counterspell ability can be used against attacks that impose saving throws, your spellcasting attack roll has to succeed against the saving throw in order to negate it
Requires Anti Spell
4 Points | 1 Max
After negating a spell, you can change that spell to one of your own
Requires Meta Spell
Wizard
Ace Perk
Mystical STR
Ace Perk
Mystical CON
Ace Perk
Mystical DEX
Ace Perk
4 Points | 1 Max
When you make a roll that adds your Dexterity, you can use your Magic Stat instead if it’s higher
Requires Magical DEX
4 Points | 1 Max
When you make a roll that adds your Constitution, you can use your Magic Stat instead if it’s higher
Requires Magical CON